JT Jessica Tello Senior Unity & XR Software Engineer

Senior Unity & XR Software Engineer Technical Lead

Senior Unity & XR Engineer building production-ready systems across platforms.

Cross-Platform SDK Integration Industrial Simulation Real-Time 3D

I am a Senior Unity & XR Software Engineer and Technical Lead with 6+ years building maintainable, production-ready cross-platform systems across Unity XR, industrial simulations, multiplayer applications, and Epic Online Services SDK integrations.

I combine hands-on C# development, native plugin debugging, build-process optimization, reusable architecture, and technical documentation with Agile delivery, mentoring, team coordination, and stakeholder communication from planning and architecture through validation and production release.

  • Architecture
  • Team Leadership
  • Scrum Facilitation
  • Technical Delivery
  • 6+ Years Professional experience
  • 7 Releases Delivered in 14 months
  • 7+ Platforms Desktop, mobile, web, console and XR
  • Technical Lead Architecture, mentoring and delivery

Selected work

Selected projects and case studies

ONLINE MULTIPLAYER 3D SHOOTER

Shooter Arena

A playable 3D multiplayer shooter prototype where up to four players create or join online rooms, select unique characters, and compete inside a synchronized industrial arena.

Role
Unity Gameplay & Multiplayer Developer.
Platform
Windows PC Photon Cloud.
Key Engineering
Real-Time Networking Character Synchronization Projectile Combat Match State Management.
Outcome
Built a functional multiplayer gameplay loop integrating named rooms, four selectable characters, synchronized movement and animations, projectile combat, health, respawning, and victory conditions. The project remains under continuous improvement.
UnityC#Photon PUNURPMultiplayer3D Shooter
Watch gameplay

Industrial VR Safety Training

Working at Heights

End-to-end VR safety-training simulation for elevated-platform operation, harness validation, hazard detection, and controlled fall-arrest behavior.

Role
Unity/XR Developer - complete PoC implementation.
Platform
HTC Vive Pro SteamVR PCVR.
Key Engineering
Platform Physics Procedural Safety Validation Fall Simulation VR Comfort
Outcome
Delivered a complete industrial VR PoC combining elevated-platform physics, procedural safety validation, controlled fall behavior, multimodal feedback, and VR comfort improvements.
UnityC#SteamVRIndustrial VR
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Industrial XR Procedural Training

LOTO Safety Training

Immersive procedural simulation for practicing the safe isolation, locking, verification, and restoration of an industrial valve.

Role
Unity/XR Engineer.
Platform
Meta Quest 2 OpenXR.
Key Engineering
Procedural State Validation Interaction Blocking XR Feedback OpenXR
Outcome
Delivered a functional standalone training flow enforcing correct procedure order, required-step validation, blocked invalid interactions, and immediate feedback.
UnityC#OpenXRMeta Quest 2
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Industrial AR Robotics

UR5 Robotic Arm Simulation

Interactive AR robotics prototype for manipulating an end-effector target and visualizing resulting UR5 joint configurations in real time.

Role
Unity/XR Engineer.
Platform
Mobile AR AR Foundation.
Key Engineering
Inverse Kinematics End-Effector Targeting Joint Visualization AR Interaction
Outcome
Delivered a functional AR robotics prototype that converts interactive target movement into real-time UR5 joint visualization for training and technical demonstrations.
UnityC#AR FoundationInverse Kinematics
Watch Demo

Leadership & delivery

Technical leadership in practice

  • Promoted from Unity Developer to Industrial Development Lead after 1 year, becoming the highest technical authority for the department.
  • Led up to 15 direct reports across software development, 3D art, animation, and UX/UI while managing as many as 6 concurrent XR projects.
  • Owned architecture, estimates, staffing, sprint planning, code reviews, build validation, QA coordination, delivery schedules, technical risk, and client satisfaction.
  • Introduced Scrum, SOLID principles, coding standards, code reviews, branching practices, Definition of Done, reusable architectures, testing checklists, and structured estimation processes.
  • Served as a developer for the Epic Online Services Unity plugin, contributing to 7 public production releases, owning 1 release end-to-end, and validating 5 operating systems: Windows, Android, macOS, iOS, and Linux.

Technical expertise

Core engineering & XR stack

Core Engineering

Unity C# C++ Unreal Engine

XR & Immersive

OpenXR XR Interaction Toolkit Meta XR SteamVR HoloLens

SDK & Runtime Integration

Epic Online Services Native Plugins IL2CPP Mono

Delivery & Tooling

GitHub Actions Unity Test Framework Git Azure DevOps Jira

Platforms: Windows Android macOS iOS Linux Switch Xbox PlayStation

Career path

Experience

February 2025 – July 2026 Apex Systems

Client: Epic Games

Senior Game Engineer - Epic Online Services Unity Plugin

Served as a developer for the Epic Online Services Unity plugin, contributing to SDK integration, cross-platform architecture, incident investigation, release validation, and production delivery across five operating systems.

  • Contributed to 7 public production releases and owned 1 release end-to-end.
  • Developed and validated functionality across Windows, Android, macOS, iOS, and Linux.
  • Integrated EOS SDK versions and participated in release scope, defect, compatibility, and hotfix decisions.
  • Investigated native plugins, IL2CPP, Mono, authentication, platform loaders, DEXing, dependencies, and builds.
  • Maintained automated compilation, Unit, PlayMode, Standalone, and CI testing workflows.
  • Handled approximately 12 developer-reported issues per month and converted recurring issues into product improvements.
Unity C# Epic Online Services Native Plugins IL2CPP GitHub Actions
January 2024 – January 2025 Yeltic

Senior Unity Developer / Technical Lead

Led the architecture and delivery of immersive training and digital learning solutions while managing a six-person multidisciplinary team and remaining hands-on across Unity, XR, telemetry, reporting, backend integration, and client-facing technical planning.

  • Led the architecture and delivery of 4 client-used Unity projects.
  • Managed 6 professionals across software development, UX/UI design, and 3D art.
  • Owned task assignment, estimates, code reviews, architecture approval, QA coordination, and final delivery.
  • Designed interaction, persistence, telemetry, scoring, reporting, and backend integration architectures.
  • Built XR applications using OpenXR, XR Interaction Toolkit, SteamVR, and Meta XR.
  • Led demonstrations, requirements, progress reviews, and delivery meetings in English and Spanish.
Unity C# OpenXR Azure Firebase Technical Leadership
December 2019 – October 2023 Fyware

Two roles Promoted after one year

Promoted after one year from Unity Developer to Industrial Development Lead based on technical expertise, consistent delivery, recovery of delayed projects, project estimation, mentorship, client communication, and contribution to the department’s growth.

Industrial Development Lead

January 2021 – October 2023

Unity Developer

December 2019 – January 2021
  • Promoted from Unity Developer to Industrial Development Lead after 1 year.
  • Led up to 15 direct reports across Unity development, 3D art, animation, and UX/UI.
  • Managed up to 6 concurrent industrial XR projects.
  • Held final authority over architecture, technical decisions, quality, staffing, and delivery.
  • Introduced Scrum, coding standards, reviews, testing, structured estimation, and reusable architectures.
  • Developed end-to-end VR and AR applications, reusable systems, simulations, telemetry, scoring, APIs, persistence, and optimizations.
Unity C# Industrial XR Software Architecture Technical Leadership Scrum

Recommendations

What people say about my work

I had the privilege of managing Jessica during our time working together, and I can say without hesitation that she is one of the most talented software engineers I've worked with. As a Senior Software Engineer, she consistently demonstrated exceptional technical expertise, sound engineering judgment, and a genuine passion for building quality software. She took ownership of critical initiatives, proactively identified opportunities for improvement, and consistently raised the quality bar for the entire team.

Bill Freeling Lead Engineer at 5150 Games | Ex-Microsoft

Jessica is a terrific engineer and wonderful team member to work with. Her technical prowess proved to be invaluable as we were tackling challenges across a wide array of specialties. She is always very reliable and approachable when seeking guidance or discussing solutions, and I would love the opportunity to work with her again in the future.

Connor Blaser Senior Software Engineer

Jessica is one of the best partners I have ever worked with. She is focused, with attention to detail, and provides solutions to the problems that come her way. She is capable, responsible, and can be counted on, knowing that the task will be much easier when she is on the team.

Jorge Luis Carvajal Software Engineer | Real-Time 3D Systems | Unity | XR | Digital Twins

Education

Mechatronics Engineering

Universidad Autonoma de San Luis Potosi

Research

Oculus Rift mechanical assembly interaction project

Verano de la Ciencia 2018

Presentation

6th Young Researchers Meeting 2018

XR and virtual object manipulation